March 2023 - May 2023
For my second Masters collaboration project we were given an open brief, We decided to create a magical themed run-and gun FPS inspired by RoboQuest. My main focus was on creating the randomised weapons system. While other designers focused on the dynamic movement system & the Enemies.
Fight against endless waves of zombies as you try out randomly generated weapons or avoid them completely using the in-depth movement system.
In this project I took on a Produyction & Technical Designer role.
Roles and responsibilities:
Coordinate communication between disciplines
Key Technical Design Contributions
Create Weapon System
Create Data Assets
Create modular weapon logic
Create Guide Document
For this project I took ownership of the randomised weapon system inspired by Borderlands 2. The system works Through data assets which store all required variables to make a working weapon, as well as modular component logic to easily create different weapon firing logic.
To help explain this system to the designers I also created a supporting guide which can be viewed below.