Game Jams

Ocean Flow

Ukie Student Game Jam 2021

I submitted this game to the Ukie Student Game Jam 2021 in a group with 2 others. The theme was water so we made a pipes turning puzzle game as it presented a new and unique challenge to both me and the other technical designer in the team.


Engine: Unreal Engine 4
Team Size: 3
Duration: 32 hours

Roles and responsibilities:

Game Design

  • Along with the other team members I planned the core gameloop and mechanics such as which pipe types to include and other core design decisions.

  • I imported the sprites for the tile icons and ensured all artistic elements of the game were setup and working correctly. e.g, pipes, the pipes filling and the background.

Technical Design

  • I mainly focused on the level spawning, pipe rotation and the basic breadth first search.

  • I also assisted the other technical designer in creating a system to store and check the tile orientations as the system checks each tile.

UI Design

  • I created the very basic Menu, pause and in game UI

Dad Diamonds

Staffs Global Games Jam 2021

I made this game in the 2021 Global Games Jam in a group of 3 others. The theme was Lost & Found and so we decided to make a level, as one of the group was a level designer, with a unique grabbing mechanic similar to little big planet that would be fun for me and the other technical designer to try.

Engine: Unreal Engine 4
Team Size: 4
Duration: 48 hours

Roles and responsibilities:

Game Design

  • In collaboration with the level/games designer I helped to plan out the key game mechanics and basic level layout for the level.

Technical Design

  • I worked in coordination with the other technical designer to create the core and level mechanics for the game. focusing more on the more system based mechanics for the grab, movement and level initialisation.

UI Design

  • I created the very basic Menu, pause and in game UI

Coming Home

Ukie Game Jam 2020

This was a game I made for the 2020 Ukie games jam in a team of 3 others. The Jams theme was diversity and since all 4 of us are lgbt in some way or another we decided to do a game narrativly focusing on coming out. I was the only technical designer in this jam so I tried to create a simple match three puzzle game.

Engine: Unreal Engine 4
Team Size: 4
Duration: 32 hours

Roles and responsibilities:

Game Design

  • I was the sole designer for the jam so was in charge of most of the design considerations for the game e.g. whether matches would include all surrounding tiles or just striahgt lines, how many matches would be needed to progress.

Technical Design

  • I was responsible for creating every technical aspect of the game, from the level spawning and tile matching to the UI functionality.

UI Design

  • I created the very basic Menu, pause and in game UI.

  • I also created the mechanics for the text to be revealed and the story panels between levels.