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Projects

Projects: Text
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Skeletomb

This is a collaborative project I worked on to create a dungeon crawler akin to Minecraft Dungeons & Tiny Keep.

Tactical Galactical

This is my final year project which features grid based, turn based movement with an emphasis on spawning key elements.

Project Bee

This is a collaborative project I worked on to create a goofy sandbox game similar to untitled goose game or goat simulator.

Projects: Projects

Space Sim

This is a prototype I created that focuses on physics based space movement with a simple targeting system and shooting mechanics. The main reason for creating this prototype was to try and get a better grasp of the physics mechanics in UE4, with the added bonus that I have a passion for space and sci-fi.


Engine: Unreal Engine 4
Duration: 2 Months

Roles and responsibilities:

Game Design & Production

  • Created a series of supporting documentation for the project.

  • Created on going production documentation using Jira and a road map document

Technical Design

  • I designed all of the core game mechanics and systems e.g the physics movement and targeting systems.

UI Design

  • I created all UI elements and the functionality behind them for this prototype, baring the targeting icon.

 

High Concept document

Design Document

Technical Design Document

Balance System

This is a prototype I made to test out different weapons, being able to customise things like damage, fire rate, accuracy and density with a variety of weapon classes. I primarily created it to try and narrow down what the most relevant telemetry data is when testing 7 creating game mechanics.

Engine: Unreal Engine 4
Duration: 2 Months

Roles and responsibilities:

Game Design & Production

  • Created a series of supporting documentation for the project.

  • Created on going production documentation using Jira and a road map document

Technical Design

  • I designed the game's core mechanics and systems e.g the turrets and various weapon types

UI Design

  • I designed all the UI elements and functionality behind them.

High Concept document

Design Document

Technical Design Document

Tanks!

This was the first large project I worked on, creating a fully fledged game as opposed to simply a level or small prototype. Through this project I learned a lot about intialisation chains and the correct places to store variables and carry out certain functions. As well as creating a full game loop, a very simple AI system & couch co-op.

Engine: Unreal Engine 4
Duration: 6 months

Roles and responsibilities:

Game Design

  • For this project I created a supporting design document to help guide the development of the project.

Technical Design

  • As the sole developer on this project I created all technical systems and assets, form the base tanks and weapons to the game modes and simple AI system.

Level Design

  • I created 2 levels for the project, one open level for all out warfare between the two players and one more closed off focusing on cover based combat.

UI Design

  • I created all UI elements for this project and the functionality behind them.

Uni Projects

This is a showreel of some of the smaller projects I've created over the course of my degree.

Engine: Unreal Engine 4
Duration: 2 Years

Roles and areas covered:

Game Design

Technical Design​

Level Design​

UI Design​

Narrative Design​

Production

Research​

Projects: Projects

Experimental Projects

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