This is a scene I made using free assets from the unreal marketplace, I wanted to create a darker abandoned room where the central point would be some imposing bunker doors. The room felt a tad empty so I tried to add some more clutter, however felt it took away from the door being the central focus.
This is a portion of my second design project where I created a game using premade assets. I decided to add a time jumping mechanic so created 2 levels, one in the present as a ruin and one in the past when the castle was in its prime, these are images of the castle entrance.
I created this at the end of my third year, it's a part of a larger level I created as my passion project. I enjoyed the idea of combining, my favourite themes, ancient history, winter and sci-fi. The goal of the level was for the pilot to reach a pickup point to escape, traversing through ancient ruins.
This was a small Winter Viking scene I created using some low poly assets. It was an earlier version of Dungeon run but I changed my idea a few weeks in after creating this.